| Contrast ratio | 4289:1 | 
|---|---|
| Monitor model | ASUS TUF GAMING VG34VQL1B | 
| Submitted | 09 Mar 2021 22:20 CET, by 92.151.*.* | 
| Camera model | Sony ILCE-6500 | 
| Processing remarks | Warning: image file 1: camera was zoomed in too much.  | 
| Black | |
| Screen photo | 
      
       | 
| Luminance | 0.07 cd/m2 | 
| Luminance spread | 0.03 cd/m2 (2 standard deviations) | 
| Exposure value | –2.91 stops (aim for –2 to –3) | 
| Exposure spread | 0.71 stops | 
| Area used for calculation | 1 x 1 | 
| Camera settings | Exposure time: 3.2   ISO: 400   F-number: 2.8 Focal length: 82 mm (35 mm equivalent) Exposure compensation: 0.7  | 
| White | |
| Screen photo | 
      
       | 
| Luminance | 299 cd/m2 | 
| Luminance spread | 98 cd/m2 (2 standard deviations) | 
| Exposure value | –2.81 stops (aim for –2 to –3) | 
| Exposure spread | 0.48 stops | 
| Area used for calculation | 1 x 1 | 
| Camera settings | Exposure time: 1/1250   ISO: 400   F-number: 2.8 Focal length: 82 mm (35 mm equivalent) Exposure compensation: -0.3  | 
The luminance values in cd/m2 are not very reliable, since camera sensitivities can easily differ up to 50% from their nominal value. Typically, the real luminance is 30% lower than this number. The area used for calculation is chosen such that it corresponds to a viewing angle of ±14° horizontally and ±10.5° vertically, which is equivalent to viewing the screen from a distance of about 1.5 times the diagonal size.
Unfortunately, there is a lot of variation in how cameras use EXIF settings. If photos from your camera your produce unusable results, try coming back in a few days. I review submitted pictures regularly and try to fix problems.